![]() The Bungeling Empire is at it again, this time by stealing piles of gold from the people via … fast food taxes? That’s right! In the game you will go into each of the treasury rooms, slip past the guards, collect all the gold, and get out. You play as a “Galactic Commando” within enemy lines. The NES ports were developed by Hudson Soft in all regions, published by Hudson Soft in Japan, and published by Broderbund in North America.ĭespite amounting to a fairly simple game, it has some surprisingly deep lore from reading the manual. The NES version released in September 1987 in North America only. It was so big that Championship Lode Runner was released on Famicom only in April 1985, which contained 50 new levels of much higher difficulty than the original. The game sold well over a million copies there. The biggest hit was the Famicom version which was one of the first third party titles for the Famicom in July 1984. The original game ran on the Apple II, Atari 8-bit computers, the VIC-20, the Commodore 64, and IBM PCs, containing 150 levels and a level editor. One of the reasons Lode Runner was so successful was because it was widely ported, sometimes finding big audiences. Lode Runner became a huge success for both Doug Smith and Broderbund. All four gave him an offer and he accepted the one from Broderbund. He borrowed money to buy a color monitor and joystick, further refining the game before submitting it to four companies. He pitched a basic version of the game to Broderbund who rejected it. There he was working a computer lab job that gave him a lot of free time during the summer semester to begin work on the game. Lode Runner was first developed by Doug Smith in 1982 while he was a student at the University of Washington. Thankfully the wrongs of yesterday can be righted now, even as Lode Runner has mostly become a thing of the past. Actually I am not sure I played it even casually for any length of time. Lode Runner seems like the type of game that I would enjoy, but for whatever reason I did not play it seriously until now. I am sure I have written this time and time again, but one of the best parts of this project is getting to play classic games that I have either overlooked or not made time for. One of the few songs in the game is on this screen.
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